Recruiting defenders: this includes ranged defense and guarding melee troops.These units change positions whenever the Lord stands atop the keep, has a feast or moves to the church or bedchamber to pay a visit. They are set on aggressive and they will attack everyone they provoke them. Recruiting bodyguards: all AI lords have their own small group of defenders that guard the Lord.It has no stances whatsoever and it alternates quickly between these five actions (units will only be recruited if the AI has at least 200 gold): The Stronghold 2 AI is less sophisticated in terms of decision making. It is impossible to send them commands and requests, as well as they make no use of the video clips (they use them in the campaigns, however). Media files: a backstep from Crusader is the fact that the AI has limited communication with the player.You can also view an in-depth tutorial on how to create your own customised AI castles in Stronghold 2 here: These files are created by an AIV Editor, which can be downloaded for free here (needs Java to be installed beforehand). Castle templates: the Stronghold 2 AI uses external (.aic) files for castle building and creating a base.is programmed in the game and its code cannot be extracted nor modified, therefore it is not possible to be edited. Hard-coded behaviour: the AI's decision making, unit management, etc.6 Notable differences from human players.
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